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Robux Before-Tax Calculator

Know what you want to keep? This works backwards to the price you need to charge before Roblox takes its 30%.

Built and verified by Jogeswar, MSc, PMP — Tool CornerMethod and figures checked against the sources listed below
List it at
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You actually receive{{ netStr }}
Roblox takes{{ cutStr }}
Fee rate{{ feeStr }}
Cash value at DevEx{{ cashStr }}
Your shareRoblox fee
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Next step

What next?

Working backwards from a target is step one. These finish the pricing job.

What your result means

List it at is the price to put on the item so that your target lands in your balance. You actually receive is what you really get — sometimes a Robux or two above your target, because Roblox deals in whole Robux and the price has to round up to reach it. If that overshoot matters (say you are matching a round 1,000), nudge your target down by one and check again.

Why this one is different

This one runs the sum backwards: you name the amount you want to receive, and it returns the price to list the item at so the marketplace cut still leaves you whole. The fee taken, the rate applied and the cash value at DevEx are shown beside it, so the listing price can be sanity-checked before you set it.

Pricing backwards

Why you cannot just add 30%

The instinct is to take your target and add 30%. That undershoots: 350 plus 30% is 455, and 455 minus its own 30% fee is only 318 — 32 Robux short.

The fee is charged on the list price, not on your share, so you have to divide rather than add. 350 ÷ 0.70 = 500, and 500 minus 30% is exactly 350. The bigger the fee, the wider the gap between adding and dividing.

How it works

Your share of a sale is the list price multiplied by (1 − fee). To invert that, divide your target by the same factor. The result is rounded up to a whole Robux, because a fractional price cannot be listed and rounding down would leave you short. That rounding is why the Robux you receive is occasionally a little above your target rather than exactly on it.

How to use this calculator

  1. Enter the number of Robux you want to end up with.
  2. Leave the fee at 30% unless you know your sale type differs.
  3. Use List it at as the price on your game pass, developer product or avatar item.
  4. Check You actually receive — if it overshoots your target and you need an exact figure, lower the target slightly.
  5. Pick a currency and paste an exchange rate to see the cash value of your share.

Formula

List price = ceil(Target ÷ (1 − Fee / 100))

Target is the Robux you want to keep and Fee is the commission percentage. Dividing by (1 − fee) reverses the deduction; rounding up guarantees you are never left short. With the standard 30% fee the divisor is 0.70, so the list price is always your target divided by 0.7.

Example calculation

You want to clear 350 Robux from one sale, at the standard 30% fee:

Target: 350 R$
Divisor: 1 − 0.30 = 0.70
List price = ceil(350 ÷ 0.70) = 500 R$
Roblox takes 150 R$
You receive 350 R$ — exactly on target

Targets rarely divide this cleanly. Ask for 100 Robux and the price is 143 (100 ÷ 0.7 = 142.86, rounded up), which nets you 100 Robux with 43 to Roblox.

Frequently asked questions

Why is the list price not just my target plus 30%?

Because the fee is a percentage of the list price, not of your share. Adding 30% to 350 gives 455, but 30% of 455 is 136.50, leaving you 318 — short of target. Dividing by 0.70 gives 500, which nets exactly 350.

Why do I sometimes receive slightly more than I asked for?

The list price is rounded up to a whole Robux so you are never left short, and that rounding can push your share a Robux or two past the target. Roblox does not credit fractional Robux either, so a small overshoot is the safe outcome.

Can I use this for group payouts?

Set the fee to 0. A group payout has no marketplace commission of its own — the fee was already taken on the original sale — so the list price and your share are the same number.

Why does the marketplace fee work backwards?

Because the fee is taken from the sale price, not added to your target. To net 700 Robux at a 30 percent fee you must list at 1,000, and the shortfall grows the higher your target.

Does the fee apply to every kind of sale?

The 30 percent marketplace fee applies to most user-to-user sales such as game passes and developer products. Other transaction types have their own rules, so confirm the rate for the specific item you are selling.

Should I price at a round number?

Round list prices are easier for buyers to judge, but they leave you with an awkward net figure. Decide which side matters more to you, then let the calculator handle the other.

Already worked out

The list price for seven round targets, already worked out:

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Assumptions & limitations

Every figure here comes from a simplified model. Keep these limits in mind when reading your result:

  • The default 30% is the standard marketplace commission; Roblox can change it and some sale types differ.
  • Prices and balances are whole Robux, so the list price rounds up and your share rounds down.
  • Cash values use the standard DevEx rate of $0.0038 per Earned Robux and whatever exchange rate you enter — nothing is fetched live.
  • Payment fees, the 30,000 Robux cash-out minimum and any tax are not applied here.

Further reading

Game values change with updates

The rates, drop chances, XP values and prices used here reflect the game as we last checked it. Developers rebalance, and regional pricing and platform fees shift, so a number that was right last patch may not be right today. Treat the result as a planning estimate, not a guarantee.

Tool Corner is not affiliated with, endorsed by or sponsored by any game publisher. Trade marks belong to their owners. Read the full disclaimer.

Sources & references

Fee percentages and DevEx rates come from Roblox’s own documentation:

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